GUI
GUI Configuration Overview
This section explains how to configure the basic elements of a GUI in nwMMOUpgrade
, such as filter slots, confirm buttons, titles, and item display lines.
applies-to:
- SWORD
- PICKAXE
# Sound settings
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sounds:
confirm-success: ENTITY_EXPERIENCE_ORB_PICKUP # Sound on successful upgrade
confirm-fail: BLOCK_ANVIL_DESTROY # Sound on failed upgrade
confirm-no-item: BLOCK_NOTE_BLOCK_PLING # Sound when confirming with no item
# GUI customization
gui:
title: "&bSword Upgrade Station" # GUI title
rows: 6 # GUI rows (1-6)
display-slots:
item:
material: LIME_STAINED_GLASS_PANE
name: "<color:#00FF4F>Place the item to upgrade<color:#57E342>"
lore:
- "&7Drag and drop your item here"
cmd: 1
material:
material: YELLOW_STAINED_GLASS_PANE
name: "<color:#E7FF00>Place the materials<color:#F2FF08>"
lore:
- "&7Drag and drop the required materials here"
cmd: 1
chance:
material: PINK_STAINED_GLASS_PANE
name: "<color:#FF00F8>Place a chance-enhancing stone (if any)<color:#E68DFF>"
lore:
- "&7Drag and drop the chance-enhancing stone here"
cmd: 1
protection:
material: BLUE_STAINED_GLASS_PANE
name: "<color:#FF00F8>Place a protection stone (if any)<color:#E68DFF>"
lore:
- "&7Drag and drop the protection stone here"
cmd: 1
slots:
item: 13 # Slot for the item to upgrade
confirm:
material: GREEN_STAINED_GLASS_PANE # Confirm button material
name: "&a&lConfirm Upgrade" # Confirm button name
lore: # Confirm button lore
- "&7Click to upgrade"
- ""
- "&fCost: &a{cost}"
- "&fSuccess Chance: &6{chance}%"
- "&fMaterials:"
- "{material}"
slot: 40 # Confirm button slot
cmd: 1 # Custom Model Data (if any)
filter:
name: "&f" # Filter name (not displayed)
material: BLACK_STAINED_GLASS_PANE # Filter material
cmd: 1 # Custom Model Data (if any)
Example:
title: "&bSword Upgrade Station" #Sets the title displayed at the top of the GUI window.
rows: 6 #Defines the number of rows in the GUI.
name: "<white> </white>" #Defines the display name of the item shown in the GUI slot.
material: BLACK_STAINED_GLASS_PANE #Sets the type of item or block used in that GUI slot.
cmd: 1 # Assigns a Custom Model Data value for servers using a resource pack. Useful for customizing item appearance.
lore: #Adds descriptive hover text to the item in the GUI.
- "&7Click to upgrade"
#Customize slot
slot: 1
slot:
- 1-5
- 6
slot: [1,2,3,4,5]
Note:
If set to "
<white> </white>"
, the item will appear nameless to players (commonly used for filler items).
Color Code:
message.yml1. Applies To
You can specify more than one MMOItem type that this configuration applies to.
applies-to:
- SWORD
- PICKAXE
2. Sound
Sound settings for each GUI can be customized here.
Note: Support Custom Sound use custom:
# Sound settings
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sounds:
confirm-success: ENTITY_EXPERIENCE_ORB_PICKUP # Sound on successful upgrade
confirm-fail: BLOCK_ANVIL_DESTROY # Sound on failed upgrade
confirm-no-item: BLOCK_NOTE_BLOCK_PLING # Sound when confirming with no item
# Sound settings
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sounds:
confirm-success: custom:upgrade.success # Sound on successful upgrade
confirm-fail: custom:upgrade.fail# Sound on failed upgrade
confirm-no-item: custom:upgrade.noitem# Sound when confirming with no item
3. Display Slots
You can customize the display slot of each item to help indicate or clarify what the slot is intended for. You can modify the name, lore, and cmd for each display item.
display-slots:
item:
material: LIME_STAINED_GLASS_PANE
name: "<color:#00FF4F>Place the item to upgrade<color:#57E342>"
lore:
- "&7Drag and drop your item here"
cmd: 1
material:
material: YELLOW_STAINED_GLASS_PANE
name: "<color:#E7FF00>Place the materials<color:#F2FF08>"
lore:
- "&7Drag and drop the required materials here"
cmd: 1
chance:
material: PINK_STAINED_GLASS_PANE
name: "<color:#FF00F8>Place a chance-enhancing stone (if any)<color:#E68DFF>"
lore:
- "&7Drag and drop the chance-enhancing stone here"
cmd: 1
protection:
material: BLUE_STAINED_GLASS_PANE
name: "<color:#FF00F8>Place a protection stone (if any)<color:#E68DFF>"
lore:
- "&7Drag and drop the protection stone here"
cmd: 1
gem: #gemadditem station
material: PURPLE_STAINED_GLASS_PANE
name: "<color:#00FF4F>Place the item to gem<color:#57E342>"
lore:
- "&7Drag and drop your gem here"
cmd: 1
result: #merge station
material: RED_STAINED_GLASS_PANE
name: "<color:#FF0000>Place the result item to merge<color:#FF1818>"
lore:
- "&7Drag and drop your item here"
cmd: 1
display-gem-un-socket: #gemunsocket station
material: PURPLE_STAINED_GLASS_PANE
name: "&f"
lore:
- "&f"
cmd: 1
slot: [28, 29, 30, 31, 32, 33, 34]
Example

4. Confirm Button
The Confirm button allows players to proceed with the selected action in a station.
slots:
confirm:
material: GREEN_STAINED_GLASS_PANE # Confirm button material
name: "&a&lConfirm Upgrade" # Confirm button name
lore: # Confirm button lore
- "&7Click to upgrade"
- ""
- "&fCost: &a{cost}"
- "&fSuccess Chance: &6{chance}%"
- "&fMaterials:"
- "{material}"
slot: 40 # Confirm button slot
cmd: 1 # Custom Model Data (if any)
Example

5. Filter Item
These are the filter items placed in empty GUI slots to prevent interaction with unused areas and to avoid potential exploits or unintended behavior.
slots:
....
filter:
name: "&f" # Filter name (not displayed)
material: BLACK_STAINED_GLASS_PANE # Filter material
cmd: 1 # Custom Model Data (if any)
Example

6. Main Item
This is the main item slot used to place the primary item required
slots:
item: 13
result: 24 #merge station
gem: 22 # gemadditem station
.....
Example

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